Saturday, August 05, 2006
Counterstrike servers create about 10 deaths a minute
(based on myown observations, deaths seen and unseen
but generated by a server so, someone saw the death
or could see the death, it happened, it was a game event.
A servers containing 12 - 16 people, over a varity of levels
maintain an avarage of 9-10 deaths a minute.
Its possible that this could be much higher, but do to the
nature of a win scenario in COunter Strike, being almost a
zero sum game, ie at least one team must lose most
if not all of its members in a loss, it
is rare to see fewer than 9-10 a minute. )
15360 minutes in 16 hours of play a day.
5606400 minutes of css a year which means
56064000 deaths on one server a year. In a year we see:
1207170048000 so thats 1.2 trillion(13 digit number)
1.2 trillion virtual deaths caused by counterstrike alone,
if evryone in the world played Counterstrike
(7 billion) that would mean that
each person gets to kill 172 people... ... ...great
The national debt of the united states is 8.4 trillion dollars
The US natinal debt increases by
1680000000(10 digit) a day
all counterstrike servers known by gamespy generate
3307315200(10 digit) virtual deaths a day,
roughly twice as many virtual deaths to virtual dollars
in fact , if one added all othe online gaming deaths,
the numbers would be quite different they would
be prolly 100 times higher or more.
When I own, I like to keep things in perspective.
When i take on the online charcter f10, I like to
get the message out about just how many virtual deaths
can occur. I don't approve of death, but virtual death
is also wrong.
Posted by Paul at 8/05/2006 09:14:00 PM